[He definitely doesn't miss that, and wants to ask again if she'd like to talk, but decides that going indirectly might be better.]
I'm sorry. Some of those things are... Really bad.
[They were always hard to watch in quarries, because as terrible as being killed by a person is, you can understand it. Everyone's fighting to survive, and that's all it is.
But with the traps, the whole point of them is to kill. It's impersonal, no motivation, no one who's acting because they have to. It's just... Cold, and so incredibly pointless, and usually designed to be as awful as possible.]
[And maybe she does want to talk about it, consciously or not, because she keeps going, like she needs to explain.]
It was a puzzle, you know? One of the pressure plate ones. And there was an antidote I needed inside, but I couldn't focus because of the poison, and I just...
[He's quiet while she talks, glad she's doing so; it's good to talk about it, no matter how terrible it is. It's much worse when it's just in your head.
The situation she describes is, unfortunately, to be expected; it's more 'entertaining' when the person is truly desperate, and when they have a high chance of failing. When they have to walk right into the trap because there's no other choice but to try to beat the odds that have been purposefully stacked against them.]
You're never really supposed to succeed.
[Some do but so many don't, and he hopes she doesn't feel stupid or ashamed or something because she was one of the latter.]
I'm sure you would've, if you were given a fair chance.
[He has no doubt she could've solved the puzzle. As for whether or not she would've survived, he doesn't know, but--]
It matters because you had to experience it. But you're right that maybe it doesn't matter so much about surviving there, since it means we're awake here now.
[And that's better, isn't it? He thinks so. He hopes so, anyway.]
no subject
I'm sorry. Some of those things are... Really bad.
[They were always hard to watch in quarries, because as terrible as being killed by a person is, you can understand it. Everyone's fighting to survive, and that's all it is.
But with the traps, the whole point of them is to kill. It's impersonal, no motivation, no one who's acting because they have to. It's just... Cold, and so incredibly pointless, and usually designed to be as awful as possible.]
no subject
[And maybe she does want to talk about it, consciously or not, because she keeps going, like she needs to explain.]
It was a puzzle, you know? One of the pressure plate ones. And there was an antidote I needed inside, but I couldn't focus because of the poison, and I just...
[Fucked it up.]
no subject
The situation she describes is, unfortunately, to be expected; it's more 'entertaining' when the person is truly desperate, and when they have a high chance of failing. When they have to walk right into the trap because there's no other choice but to try to beat the odds that have been purposefully stacked against them.]
You're never really supposed to succeed.
[Some do but so many don't, and he hopes she doesn't feel stupid or ashamed or something because she was one of the latter.]
no subject
[Logically she knows that. Everyone did, and especially her, with all the designers she hung out with.]
I was good at those puzzles. I would have figured it out.
[She hesitates, not quiet looking at him.]
And then died anyway, I guess. So maybe none of it matters.
no subject
[He has no doubt she could've solved the puzzle. As for whether or not she would've survived, he doesn't know, but--]
It matters because you had to experience it. But you're right that maybe it doesn't matter so much about surviving there, since it means we're awake here now.
[And that's better, isn't it? He thinks so. He hopes so, anyway.]