The things they did were all about generating emotional energy from us to use as power for themselves, so the schedule was arranged around who needed power when, as far as I know.
There were eight of them: Hope, Fear, Rage, Delight, Tranquility, Confusion, Love, and Sorrow, and they each ran on the emotions they were named after. What they did depended on which one of the gods needed power, so Fear would do things to cause fear, Confusion would cause confusion, Hope caused hope, you get the idea.
They could warp reality to some extent and affect us mentally or emotionally, and so they used that however worked best for what they needed.
Probably the same way you've all dealt with the things that happen here; you just get through it.
[Sometimes in better ways than others, sometimes with more support than others, but they didn't have any real choice other than to just handle whatever was thrown at them as it happened.]
'Getting through it' is a little more simplistic than what I should say, but it's the basic version. More in depth, you can't always change or control what happens--things like what the gods did, or the earthquake--and so what you can do is figure out how to move forward from it. Normally, I'd suggest doing that by confronting and working through the traumatic events, but that wasn't always possible in Hadriel.
There were a few reasons. One was that there was usually something happening at least once if not twice a month, so there wasn't time to work through one problem before another would happen. Second was that a lot of people didn't want to try dealing with their issues at all.
[Like SOMEONE might be thinking about doing.]
Third, I was the only psychologist, and there was something like sixty people in Hadriel on average.
It wasn't great. I wanted to help people, but the situation just made it really difficult.
[Of course not!!! Which is definitely not why he adds--]
But when and where talking to someone about traumatic experiences is possible, it's a good idea. Obviously I'm biased, but I wouldn't have become a psychologist if counseling weren't something that actually helps people.
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i don't know
was there timing at hadriel?
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they had a schedule? why?
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gross
how did they do that?
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what did they do?
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They could warp reality to some extent and affect us mentally or emotionally, and so they used that however worked best for what they needed.
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i hate that
how did you even deal with that?
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Probably the same way you've all dealt with the things that happen here; you just get through it.
[Sometimes in better ways than others, sometimes with more support than others, but they didn't have any real choice other than to just handle whatever was thrown at them as it happened.]
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[But okay, more seriously--]
'Getting through it' is a little more simplistic than what I should say, but it's the basic version. More in depth, you can't always change or control what happens--things like what the gods did, or the earthquake--and so what you can do is figure out how to move forward from it. Normally, I'd suggest doing that by confronting and working through the traumatic events, but that wasn't always possible in Hadriel.
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[Read: Could she have an easy excuse for not working through this stuff?]
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[Like SOMEONE might be thinking about doing.]
Third, I was the only psychologist, and there was something like sixty people in Hadriel on average.
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that sounds like a fucking nightmare for you
[This is totally not about her! At all!]
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[Of course not!!! Which is definitely not why he adds--]
But when and where talking to someone about traumatic experiences is possible, it's a good idea. Obviously I'm biased, but I wouldn't have become a psychologist if counseling weren't something that actually helps people.
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[He's definitely had both really good and really bad therapy sessions, on both sides of things.]
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uh, no offense
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Kids getting dragged to therapy by their parents usually hate it, at least at first. It's different when it's your own choice.
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